I think you should get more offensive powers. Master Energy Resistance absorbs 20 points, which doesn't make that much of a difference when you have 250 vitality points or more. Why? Because by the time you reach level 15, your PC pretty much becomes Terminator and wipes out any opposition in seconds. So Armor feats are OK, but optional.Īs for powers, Energy Resistance and indeed most defensive powers are completely useless in my experience and a waste of points, especially as the game progresses. Most of the time, you'll want to wear Jedi Robes. That said, I can think of only one moment in the game where I actually needed an armor. Armor that don't restrict them have a distinct medieval knight look and it is stated in the description that they allow to you use powers. I don't think there are any *Heavy* Armor that doesn't restrict Force Powers. Only add Two-Weapon Fighting if you're certain you're gonna use two weapons consistently throughout the game, or else it's a complete waste. Toughness/Conditioning really aren't necessary for your main PC, only add those when you have maxed out important feats and are left with spare points you don't know how to use. Also add Finesse:Lightsaber, and Lightsaber Specialization (but maybe you get that for free as a Guardian)ĭitch those stinking blasters, you're a JEDI for Yoda's sake! Max out Flurry, Power Attack and Critical Strike. You should really focus on feats related to lightsaber/melee combat.